I was absolutely not going to write about this, because:
- Kickstarter fatigue is setting in
- They still haven’t released the last game
- Their track record for hybrid games is a bit spotty
But then I watched the pitch video:
So what is it then?
If turn-based tactics and feudal fantasy had a lovechild, and that offspring founded amighty century-spanning dynasty, it would be MASSIVE CHALICE.
The game is structured into two main layers. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make far-reaching decisions that will determine the fate of your legacy. In the tactics layer, you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes. And along the way, you’ll see your heroes age, gain experience and power, and eventually die—but not before passing their traits and skills onto their offspring.
But really though, watch the video.