Continuing our series of our top games of 2012, we bring you number nine:
Although four years late to the party, Tomb Raider Underworld was the best in a somewhat tired series. Combining the best elements from other Tomb Raider games, it was perhaps best suited to gamers unfamiliar with Lara Croft (which is fairly reasonable given she’s been around for some 16 years now). With great set-pieces, impressive visuals and a decent storyline, it was only let down by poor pacing, imparting a slight sense of despair at each new cavernous chamber filled with platforms, poles and switches.
It was absolutely worth persisting with, and is a game that lends itself well to playing in instalments rather than trying to binge on it wholesale. With Tomb Raider, Feral Interactive again proved that Mac ports could be just as good as the Windows versions they were based on, and made it a good “go-to” game for those moments when you can’t quite decide whether you need puzzles or action.