Dolphin 3.5 Released

After a year and a half, the GameCube/Wii emulator Dolphin has been updated to version 3.5, including a bunch of new stuff, notably “Wiimote support on OS X Mountain Lion”:

This latest version of the emulator brings several new features as well as a lot of small improvements and compatibility fixes that include:

  • Gamecube BBA support: Gamecube games supporting online mode using Nintendo’s BBA (ethernet adapter) can now be played online on Dolphin. This includes Mario Kart: Double Dash 8 players mode support, as well as Phantasy Star Online.
  • Gamecube microphone support: The 6 Gamecube games using a microphone (Mario Party 5/6 for example) can now use your system configured microphone to get audio input.
  • WBFS support: If you dumped your games as WBFS files in order to play your dumps on a real Wii, you can now use the same WBFS files on Dolphin. WBFS includes features such as compression and splitted files (to avoid the FAT32 4GB file size limit).
  • Free replacement for the DSP LLE ROMs: DSP LLE normally requires you to dump ROMs from your real Wii. This free replacement, while working only with some Mario and Zelda games, removes this requirement.
  • Wiimote support on OS X Mountain Lion: The latest version of Mac OS X brings several Bluetooth changes, breaking Wiimote support with Dolphin 3.0. Dolphin 3.5 supports real Wiimotes, including MotionPlus addon, on OS X 10.8.
  • TAS and recording improvements: Read only mode, better determinism, more checks to avoid using wrong settings or wrong version of a game when playing back a movie, bongo recording support.
  • FreeBSD support: Rather theoretical than anything else, but worth a note. OpenGL backend may or may not work for you.
  • UI refinements: New wiimote configuration dialog, improvements to the game list sorting, minor changes to simplify usage.
  • Wii disc integrity checking: Use Dolphin to check if your dumped Wii game is corrupted.
  • Improvements to the custom textures feature: Improved stability, added support for custom mipmaps, removed texture size limit.
  • Shader cache optimizations: Reduced stuttering to a point where Red Steel 2 got playable with full FPS.
  • A lot of minor emulation fixes: Texture preloading implementation, better FIFO emulation, HLE audio fixes, more accurate DSI/FPU exceptions, …

Be sure to check out the games compatibility list and the requirements.

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