Cutters with too much Jink: Torment Funded

Six hours. That’s how long it took to fund the sort-of Planescape: Torment sequel. In an update on Kickstarter, InXile boss Brian Fargo had this to say:

Our heads are still spinning at the incredible response we have had from today’s support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.

A second update has been also posted, detailing some of the stretch goals and outlining a bonus that will be given to backers of both Torment: Tides of Numenera and Project Eternity:

We’ve talked with many of the original developers of Planescape: Torment and they will generously contribute developer diaries/blogs in a compilation of their thoughts about the project. Learn about their experiences working on the game, behind-the-scenes stories, and how the game influenced their later work. This Retrospective will be made available before Torment launches next December.

The tally is currently at $1.65M, nearly double the target, and there are still 29 days on the clock.

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