XCOM dated, requiremented

Feral have announced the release date and system requirements for its forthcoming XCOM: Enemy Unknown – Elite Edition.

The game will be available from the Mac App Store as well as “other digital outlets” (read: not Steam) for the princely sum of $49.99/£34.99/€44.99 on April 25. System requirements are below.

On a related note, 2k announced at PAX that the full-blown game would also be on its way to iOS.

Minimum system requirements call for a 2.0GHz Intel Mac with at least 4.0GB RAM, 256MB or better graphics card, and Mac OS 10.7.5 or later. The game does not support the following graphics cards: ATI X1xxx series, ATI HD2xxx series, Intel GMA series, NVIDIA 7xxx series and NVIDIA 8xxx series. The following graphics cards require 8GB of system RAM: Intel HD3000, NVIDIA 9400 and NVIDIA 320M.



    Jan says:

    For a very long time I haven’t used Steam at all. But once you get inside it, start to interact with the community and actually USE its features – Steam suddenly becomes such a useful and great tool. The time-logging feature, achievements, screenshots, etc. are all worth it.

    I just hope Feral and Valve find some kind of agreement to bring Mac-only SKUs to the platform. Feral’s amazing back catalogue of Mac games on Steam would be massive.

      Ninja Foodstuff says:

      I did ask them about this a while ago, and the response was that it was always “under consideration” I believe. I don’t know if it’s as much about Feral as it is the original publisher, but I’m certain it is to do with not being able to tell if someone is buying on Steam for the Mac version or for the Windows version.
      There’s at least one example (Call of Duty Black Ops) of a Mac-only release of a game on Steam, but I suppose the question is, do gamers want there to be more Mac-only versions?

    Jan says:

    Gamers want deals. We’re cheap bastards. We want all our games for 79 cent. That’s why Steam and the App Store are such success stories. At least that’s the impression you get when you browse some forums, e.g. touchArcade.

    I would definitely spend more money for a well-made Feral port. They’re the best supported games on any system in my opinion. Feral’s gamepad support is amazing, they even include Game Center achievements in their newer releases. They really FEEL like native Mac apps.

      Ninja Foodstuff says:

      I think a big part of it also is that many Mac gamers are also (by necessity) Windows gamers. They will get the Windows version if it is released first, or if it’s cheaper, or if it runs better. You can’t then expect them to buy the game again just to get a Mac version, and with so many games available as SteamPlay, often they don’t have to.

      That said, there are obviously enough gamers out there that share your point of view, hence why Feral are still in business, and why people buy games on the Mac App Store.

    Jan says:

    The Mac App Store seems to be a huge success story for both Aspyr and Feral. As far as I know they don’t publish sales figures but when you speak with company reps they seem to be quite content and praise Apple’s business model. And the App Store has some amazing deals too. I managed to pick up Neverwinter Nights 2 for an astounding 79 cents! That’s insane. BioShock, LEGO games or Batman Arkham City (during Valentine’s Sale) for well under 20 $ — that’s OK and fair IMHO. If you buy the same games on consoles after 3 or 4 years they’re still priced around 20 $/€ (don’t know about the UK) and no one complains.

Your thoughts on this?